Fixes for iOS
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@@ -30,20 +30,13 @@ pub fn configure_tcp_socket(
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socket.set_tcp_keepalive(&keepalive)?;
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}
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// Set buffer sizes
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set_buffer_sizes(&socket, 65536, 65536)?;
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// CHANGED: Removed manual buffer size setting (was 256KB).
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// Allowing the OS kernel to handle TCP window scaling (Autotuning) is critical
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// for mobile clients to avoid bufferbloat and stalled connections during uploads.
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Ok(())
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}
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/// Set socket buffer sizes
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fn set_buffer_sizes(socket: &socket2::SockRef, recv: usize, send: usize) -> Result<()> {
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// These may fail on some systems, so we ignore errors
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let _ = socket.set_recv_buffer_size(recv);
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let _ = socket.set_send_buffer_size(send);
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Ok(())
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}
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/// Configure socket for accepting client connections
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pub fn configure_client_socket(
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stream: &TcpStream,
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@@ -65,6 +58,8 @@ pub fn configure_client_socket(
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socket.set_tcp_keepalive(&keepalive)?;
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// Set TCP user timeout (Linux only)
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// NOTE: iOS does not support TCP_USER_TIMEOUT - application-level timeout
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// is implemented in relay_bidirectional instead
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#[cfg(target_os = "linux")]
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{
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use std::os::unix::io::AsRawFd;
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